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Sheriff Jones
Amarr Clinical Experiment
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Posted - 2009.07.20 07:16:00 -
[1]
It's not as simple as ABC in games, especially games this size.
Or have you worked on one?
This game started off as a mess. Complete and utter mess. It's a downright miracle that it made it this far and didn't crash and burn in the first two months.
*waits for applause to CCP on the work done*
Now, a simple UI change may seem simple, but it's not all "poke this here".
They COULD fix every little UI problem there is, but that would mean basically taking it down, ripping it apart and putting it back together.
This would create new problems, new bugs and so forth.
So, you want to slow down and think what you're pressing, or you want to whole hassle of them fixing the whole system?
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Sheriff Jones
Amarr Clinical Experiment
|
Posted - 2009.07.20 07:48:00 -
[2]
Edited by: Sheriff Jones on 20/07/2009 07:50:01
Originally by: F'nog I think you're over-complicating this. While it's true that a wholesale redesign would take some time, is it really that difficult to move dramatically different outcomes away from each other?
Surely it's not that hard to move Board Ship (or whatever it's called) away from Reprocess, or Trash. Much like Start Convo shouldn't be right next to Show Info.
The thing is, without knowing the inner workings of the game, you can't say it's that easy to do.
A good example is a project i was working on;
- Need to move button a to button b place. - Person who made button code, quit job a few months back, only one working on it. - No one in company knew where said button code is. - Time spent, things done, button stuff now working.
There are variables, and with a project this size, when these ui elements are 5-6 years old, i would have to put my ISK on the side of "overhaul easiest answer".
Like i said, it seems simple from the user point of view.
Take this from someone who has had this discussion years ago with a coder because i wanted a thing to do THIS and want it NOW, and the coder explaining that it's not that simple...
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Sheriff Jones
Amarr Clinical Experiment
|
Posted - 2009.07.20 08:37:00 -
[3]
Originally by: Bellac WEll I run in very high res, my eyes are getting on a bit from too many pc games and I think the buttons are fine.
However the right click menu could do with a bit of work - too many things to go wrong all placed between the information you want on there
Aye, the best solution would be to base it on the in-space "quick menu".
Basically;
Right click opens circular menu. Every item is placed apart. Center button is cancel.
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Sheriff Jones
Amarr Clinical Experiment
|
Posted - 2009.07.20 08:52:00 -
[4]
Originally by: Trabber Shir Actually, the mission UI that the OP is complaining about is code that is only a few months old (a year tops) it was released with apocrypha, it should be an easy fix. Some of the other things people in this thread are suggesting... yea you pretty much nailed it.
Good point, then again if looked from regular gaming UI, it's quite standard looking and i personally don't see a problem.
Not that everything couldn't be better ofcourse 
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Sheriff Jones
Amarr Clinical Experiment
|
Posted - 2009.07.20 08:58:00 -
[5]
Originally by: Trabber Shir Edited by: Trabber Shir on 20/07/2009 08:55:05 "regular gaming UI"?
Please show me another game that relies primarily on an internal windowing system. Eve's UI is much more closely related to business aps than your standard game (in design terms).
edit: fixed misquote
Regular gaming UI regarding two buttons, cancel and ok, being next to eachother.
Only relevant to the OP.
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |
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